That makes absolutely no sense to me and I considered that the person is wrong on that matter. One thing that can be annoying for new users, a simple rotation of clouds, unlike how easy it is to rotate a volumetric cloud item or cloud layers in Lightwave and other main 3D apps, it is a mystery to me why it isn´t implemented in the value sliders to do that directly, I asked about it on sideFX forums I think it was.and I got the reply, why I wanted to do that.that is not how nature does it.you should not be able to design it exactly as you want.just go with how the seed inputs handles it. ( though I think they started on the wrong end with VDB export.good to have that, but more crucial I think to have VDB import)Īnother tip while I am at it, thanks for inspiring me again to pull up terragen agan, still on demo version though. The developer of terragen really got to move quickly soon and implement VDB import, it will take it to a whole new level if done right So for that is not needed to have the atmosphere active and refine, you can let the terrain finish, then turn on RTP, then true lighting, shading and atmosphere.Īfter that there is no need to go back to no RTP.unless moving camera or reshaping the terrain terrain that is, then I turn of atmosphere so it only refines the terrain in the same process.ĭon´t forget the tonemapping settings, you could end up tweaking the scene to a great colorscheme.just to find out in final render that it looks different.unfortunately no way to realtime previewing the tonemap.Īlso.you may want to take a look at this multiple scattering guide I did some time ago.if you do more vids later. Nothing beats the Terragen renders for the lighting and atmosphere.Ī suggestion.I usually do the iteration render for terrain only.not with atmosphere or clouds, I think it takes more time if you try and refine the terrain with atmosphere and clouds active,
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